Animal Escape

I’ve just released a little match 3 game I’ve been working on, just in time for Xmas. I’ll post a more technical post later, but it feels pretty good actually releasing a game. I’ve started about eleventy billion in the past, but never really progressed past the prototype or early mechanic test phase. A couple […]

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Unity 2017.x

Way back in the deep dark days of my teenage years, there was this little operating system called MS-DOS 5.0. You may recall it. It’s the one that allowed expanded memory. Man. I could hack a config.sys with the best of them. Anywho. Along with sweet, sweet expanded (and extended) memory there were CPU rendered […]

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